Friday, November 13, 2009

Online Gaming-"Another E Business Success"


"Online Gaming" industry is one the e businesses which are growing rapidly. Those days were gone when Internet is used only for searching webs, doing shopping online, music, software, these days internet captured one more businesses i.e. Online Gaming.
The growing popularity of Java and Flash led to the better user interactivity, better audio and video quality. One can choose online among a wide range of games like, Arcade, Action, Combat, Adventure, Sports etc and 3D games always remain favourites for everyone and one can play singles as well as multiplayers. Now a days, the graphics are much fancy and orignal, that drives the users to the online gaming.

Now a days, consoles are becoming like computers and one can even play some console games online. “Episodic” gaming, in which new add-ons for console games can be downloaded for a fee, is gaining ground which is driving the popularity of X-Box, Play Stations etc. And there are many “casual” online games, often web-based versions of board and card games. According to PricewaterhouseCoopers, in 2009, all these online offerings are expected to account for just $9.4 billion of the $55 billion market for video games.

Online gaming has benifits to both users as well as manufacturers. It takes few months to develop a game for the gaming companies and the games can be further improved even after the months of its launch. The cost of advertising or promotion is also not too much as social networking is the strategy which the comapnies are following for its marketing purposes.
Users can take advantage of evolutionary improvements in games, rather than having to go out and buy new ones. And publishers no longer have to worry about piracy, as their games live in the cloud rather than on a disc that can be copied.

"Impact of Recession on Online Gaming Industry":

According to the NPD group, a market research firm, In America, the industry’s biggest market, sales of games were down 12% in the first nine months of the year compared with the same period in 2008. Online gaming industry did not face the brunt of recession as many has expected. However the sales of high cost consoles have fallen drastically.

In Japan, according to comScore, Inc, in July 2009, Japan recorded more than 16.5 million online gamer population which is nearly one fourth of the Japan's online population. The numbers of online gamer population is increased by 28 percent as compared to the last year.
Yahoo! Games led the category with 4.8 million visitors, up 13 percent from the previous year. Hangame.co.jp captured the #2 spot with 3 million visitors, followed by Wazap.com with 2.5 million visitors (up 42 percent). Gamespot Inc. (up 37 percent) and Goo Games (up 77 percent) also witnessed significant growth.

Such E-businesses are really proved to be successful which led to the growth of industries as such in this case of online gaming.
Please post your comments if you want to share anything more on it.

Monday, November 2, 2009

"E-Learning- An Important Education Tool"


These days E learning has become an important tool in the education system. Online eductaion enables the learners to choose from a wide range of programs from their field of interest as well as continuing their education while working. In this age of information technology where we are witnessing a large amount of innovations in this sector, which drives the system of online eductaion. Through e learning, the eductaion can be spread to the masses no matter whether one wants to do a degree in the any field from any country. Like being in India, one can gain an online eductation from any American Universities.

"Every student has their own way of learning that works best for them. Some learn visually others do better when they learn by doing."

In the online eductaion, the students do not have access to the classrooms rather than all the lectures has been delivered online. Students have the access to the course material 24 hours, 7days a week. Students can attend the courses anytime, from anywhere. Online course development allows for a broad spectrum of content. Students can access the school's library from their PC's for research articles, ebook content and other material without worries that the material is already "checked out."

Distance and e-learning programs are becoming more and more vital in the world of higher education. Through the use of new technological resources, e-learning programs make it possible for more people to reach their educational goals.The United States Distance Learning Association says, "distance learning encompasses all technologies and supports the pursuit of life long learning for all."

Students, educators, and people interested in e-learning programs should know the facts about the fast-growing industry of distance education and e-learning. As the #1 e-learning resource on the web, World Wide Learn provides you with the information you need about e-learning research, market trends, theories, and statistics.


This kind of freedom and flexibility fits many people perfectly, but others - especially younger students - may crave the structure of traditional campus learning. If your time is important to you, and you are motivated enough to be responsible for yourself, online education could be a perfect fit for you.

"Online Education Industry - A Boom During Recession"

As the global world is facing difficult times due to the present meltdown in the economies, one industry which is facing boom and running in the oppsite direction to this negative impact is online education industry. Various investments can be seen from the companies for developing online academic as well as job training courses with the innovating ways.
According to Paul Freedman, an education serial entrepreneur, "This is undoubtedly the worst period in venture financing since the creation of the asset class, but I think education is one of the holdouts. One of the things people do when they can’t get a job is go back to school.”

The internet was the future 10 years ago. The internet is now the present, and if you haven’t cashed in on the effectiveness of it yet, you’re living in the past.

Please post your valuable comments.
 
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