Showing posts with label E-business. Show all posts
Showing posts with label E-business. Show all posts

Sunday, December 13, 2009

ISSUES FACING GLOBAL E BUSINESS IMPLEMENTATION


In order to implement e business technology, the issues surrounding the e business implementation should be properly addressed. Some of the general important issues surrounding e business technology implementation are:

LEGAL ISSUES :It is important for every business to first become familiar with the legal regulations in order to start a business. The legal regulations depend upon country to country but there are some sets of international laws for the companies, which have to be taken in concern to start a business. This is same as with E-business. There are various legal issues surrounding the implementation of E-business. Legal issues such as are very important to be researched before implementing e-business.

It is very essential to be familiar with the e business legal perspectives before creating an e business strategy. Under the legal issues, the following are the issues which are critical:

i) Copyrights

ii) Trademarks

iii) Cyber crime

iv) Violation of Privacy

v) Intellectual Property

E marketing Issues: E marketing refers to retain customers and market a product by using digital technologies such as web, email, databases etc. Some of the issues from E marketing perspectives are

E marketing Process: It is important for every organization to develop E marketing strategies and processes that can meet the objectives of the organization. Key issues like do our organization have a proper E marketing planning process that can cater with the objective of the organization, How do or organization will partner or form alliance with the intermediaries and suppliers?

E Marketing Ressources: In order to increase the channels online, it is important to build a new strategy and responsibilities may change to maximize the opportunities available through digital marketing. How our organization is going to develop e marketing skills among the marketing team? Does organization have proper resources and skills to support Customer Relationship Management (CRM) and e-mail marketing? Do we need to outsource our e marketing activities?

E Brand Value: This is related to the use of brands online. Issues like, how organizations are going to manage their brand online? How effective is the emotional connection of the brand? Do our customers will like this online concept of branding?

Security Issues: E business is generally very beneficial to the businesses. However, there are some security issues which have to be considered. Following are some important security issues which is key important to address before implementing e business strategy:

i) Tansaction: It is important enough for the online businesses to offer secure and efficient way of transaction.

ii) Program Alteration: In the program alteration, issues can be in the form of:

o Viruses: Viruses can be implanted into a program that may be copied by many users and may lead to huge losses and mass online destruction.

o Trap Doors: These are used of the unauthorized acts and may allow the unauthorized access to the system.

iii) Digital signatures & Certificates: This is another key issue which is needed to be addressed. Whether the digital signatures and certificates provided online are valid or not?

JURISDICTION: In the international markets, the country of jurisdiction is normally the country where the transaction took place. But Jurisdiction is still an issue with the e business. A French person being in France can buy a US product online but the issue of jurisdiction arises. It is still unclear that whether the laws of country of seller or laws of country of buyer or the laws of the country where internet networks or providers are based.

Above are some key issues that are needed to be adressed before implementing Global E business strategies for the success of a business. Please post your comments and ideas on this post....

Friday, November 13, 2009

Online Gaming-"Another E Business Success"


"Online Gaming" industry is one the e businesses which are growing rapidly. Those days were gone when Internet is used only for searching webs, doing shopping online, music, software, these days internet captured one more businesses i.e. Online Gaming.
The growing popularity of Java and Flash led to the better user interactivity, better audio and video quality. One can choose online among a wide range of games like, Arcade, Action, Combat, Adventure, Sports etc and 3D games always remain favourites for everyone and one can play singles as well as multiplayers. Now a days, the graphics are much fancy and orignal, that drives the users to the online gaming.

Now a days, consoles are becoming like computers and one can even play some console games online. “Episodic” gaming, in which new add-ons for console games can be downloaded for a fee, is gaining ground which is driving the popularity of X-Box, Play Stations etc. And there are many “casual” online games, often web-based versions of board and card games. According to PricewaterhouseCoopers, in 2009, all these online offerings are expected to account for just $9.4 billion of the $55 billion market for video games.

Online gaming has benifits to both users as well as manufacturers. It takes few months to develop a game for the gaming companies and the games can be further improved even after the months of its launch. The cost of advertising or promotion is also not too much as social networking is the strategy which the comapnies are following for its marketing purposes.
Users can take advantage of evolutionary improvements in games, rather than having to go out and buy new ones. And publishers no longer have to worry about piracy, as their games live in the cloud rather than on a disc that can be copied.

"Impact of Recession on Online Gaming Industry":

According to the NPD group, a market research firm, In America, the industry’s biggest market, sales of games were down 12% in the first nine months of the year compared with the same period in 2008. Online gaming industry did not face the brunt of recession as many has expected. However the sales of high cost consoles have fallen drastically.

In Japan, according to comScore, Inc, in July 2009, Japan recorded more than 16.5 million online gamer population which is nearly one fourth of the Japan's online population. The numbers of online gamer population is increased by 28 percent as compared to the last year.
Yahoo! Games led the category with 4.8 million visitors, up 13 percent from the previous year. Hangame.co.jp captured the #2 spot with 3 million visitors, followed by Wazap.com with 2.5 million visitors (up 42 percent). Gamespot Inc. (up 37 percent) and Goo Games (up 77 percent) also witnessed significant growth.

Such E-businesses are really proved to be successful which led to the growth of industries as such in this case of online gaming.
Please post your comments if you want to share anything more on it.
 
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